Freedom Five – Core Game Sleeve Pack

Freedom Five: A Sentinel Comics Board Game is a co-operative strategy game in which 1- 5 heroes race to protect their home city and its inhabitants from an onslaught of villainy.

The Core Game Sleeve Pack contains all of the premium (.1 mm) custom card sleeves for the Core KS Edition or Retail Edition + Rubble & Ruin + Guise & Chrono-Ranger Team Up Pack

Immerse yourself in the world of Sentinel Comics and test your wits in the newest evolution of the Defenders of the Realm series by Richard Launius.

Requires Base Game: Freedom Five Retail Edition to play.

Note this product ships in its own box separate from a different location than non Freedom Five products and may incur separate shipping charges.

$35.00

Availability: 100 in stock

NOTE: This listing ships from the USA
playercount
1-5 Players
time
90 Minutes
playerages
Ages 14+

Made in partnership with:

Freedom Five is a cooperative strategy game where 1-5 Heroes race to protect their city from an onslaught of villainy. Each game, you’ll play through a Scenario Comic that lays out which Villains you’ll fight and what you have to do to stop them. Stop the menacing Villain Mastermind and put an end to their master plan before it dooms the city!

Playing a Scenario Comic
Each Scenario Comic begins with a Scenario Setup section and a Scenario Objective, which tells you what you need to do to win (or lose) the Scenario.
The rest of each Comic is divided into Chapters. You’ll start by playing through Chapter 1 and advance to new Chapters as you progress through the game. Each time you advance to a new Chapter, carefully read any new Special Rules, Chapter Objective, and Villain phase instructions (Don’t read the Mastermind Events until the matching-numbered Mastermind tokens are resolved)
As you play, leave the Scenario Comic open to the current Chapter, so you can reference its rules as needed. Only flip to the next Chapter when you are instructed to do so!

Game Turns
Beginning with Chapter 1 of each Scenario, the Heroes take turns in clockwise order, starting with the first player and continuing until they either win or lose the Scenario.

Each turn is made up of 4 phases:

  • Private Life Phase – At the start of your turn, you can flip your Character card to the Private Life side to take Actions
    that have the Private Life symbol and use the Private Life Special Power on your Character card.
  • Hero Phase – Once you’ve taken all Private Life Actions you want to take, you can flip your Character card to the Hero
    side to take Actions with the Hero symbol, play Ability cards from your hand, and use the Hero Special Power on your Character card.
  • Villain Phase – Once you’ve finished taking your Actions, the bad guys have a chance to act. Follow the Villain phase
    steps listed in the current Chapter of the Scenario Comic.
  • Refresh Phase – At the very end of your turn, refresh all of your Action tokens and discard down to 12 Ability cards.

Base Game

250+ Sleeves for:

  • Legacy Ability Cards
  • Tachyon Ability Cards
  • Bunker Ability Cards
  • Wraith Ability Cards
  • Absolute Zero Ability Cards
  • Guise Ability Cards
  • Chrono-Ranger Ability Cards
  • Unity Ability Cards
  • Scheme Cards
  • Special Cards
  • Justice Cards
  • Bystander Cards
  • Henchmen Cards
  • Ally Cards
  • Yellow Anarchy Cards
  • Red Anarchy Cards
  • Blue Anarchy Cards
  • Green Anarchy Cards
  • Freedom Tower Anarchy Cards
  • Hostage Cards
  • Augment Cards

 

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